Based in Montreal, Canada
I recently joined Unity in a senior IC position, where I contribute to the next generation of creator tools. This follows a long tenure as Product Design Director at Cloud Imperium Games, where I led the product design teams responsible for the digital ecosystems of Star Citizen and Squadron 42.
With over 15 years of experience, I specialize in navigating the space between complex user needs and ambitious business goals. I’m driven by the challenge of building tools that empower creators and elevate the player experience.
Shaping and Evolving the Star Citizen Platform
Creating an immersive platform that welcomes new players while empowering fans with tools to connect with developers and the passionate community.
Creating Scalable Design Systems
Building versatile multi-brand design systems that go beyond light and dark modes, enabling diverse creative directions while leveraging powerful automation for efficiency.
Bringing Ideas to Life Through Visual Design and Animation
Highlighting the fusion of artistry and functionality in branding, UI, and animation to enhance player experiences across interactive web pages, AAA games, virtual reality and mobile platforms.