As the lead product designer, I have been part of the project's design process from the first drafts to the product's launch.
We started as a small core team to define the product's goals, business strategies, and UX/UI design principles. With the help of other designers, I developed and tested multiple variations of flows, wireframes, mockups and prototypes. Then, I designed the first custom themes in partnership with two renowned triple-A gaming studios: Cloud Imperium Games and Ubisoft.
We tested and optimized the product during the soft launch with feedback from the studio's community managers, QA departments, and Star Citizen and RainbowSix:Siege players.
To prepare for the launch of the product's MVP, we improved the design system libraries and documentation and created the default theme that became the core structure for the product's future clients.