In 2015, I designed the first version of Spectrum's interface, a modern app with chat lobbies and forums to replace the more classic Vanilla forums they already had. As UI lead on the project, I drove the switch from Photoshop to Sketch, and Spectrum was our first experimentation with this tool.
Based on user feedbacks and developer demands, we continually improved Spectrum and created new apps. My first focus was to make these apps highly adaptative so they could be as functional on large gamer monitors as they would be on their smaller smartphone screens.
Our main challenge was to maintain year after year the heart of our sci-fi Art Direction for the entire ecosystem, while still trying to improve the UI to stay modern, relevant and on-trend. I worked in a dynamic user-centered design process with our UX team, even analyzing feedback posted on the forums or Reddit to guide some of our design decisions.
Since 2020, with the growing number of projects and designers in the Turbulent teams, I have led the effort to create the project's first design system while porting the files into Figma. It includes shared libraries, CSS Tokens, as well as technical and artistic Confluence documentation.
I was also in charge of designing the logotypes of these apps when needed.