Case Study

Case Study

Case Study

Shaping and Evolving the Star Citizen Platform

Leveraging UX, UI, and design process expertise to build an innovative, user-centered web ecosystem that supports a global gaming community.

Over the past decade, I’ve contributed to the transformation of Star Citizen’s web ecosystem, launching a diverse suite of digital products and immersive experiences designed to engage players and drive commerce. This platform became the backbone of a community that helped raise over $800 million from 5.6 million players, making it one of the most successful crowdfunded initiatives to date.


I joined the project in 2015, transitioning from Art Director to Product Designer (UI/UX) before stepping into the role of Director of Product Design. Over the years, I’ve guided the platform’s evolution while growing and mentoring a multidisciplinary design team through highly collaborative work with developers, producers, and stakeholders.


2016–2022

2016–2022

2016–2022

Building the Foundations

In the project’s early years, we had two main goals: deliver on our Kickstarter promises to players, and equip our marketing teams with effective tools to support growth.

As one of the lead designers, I worked hands-on on several foundational products for the RSI web platform. These included early versions of Spectrum, our community forums and chat platform; Galactapedia, the official game universe wiki; Issue Council, a player-driven bug reporting tool; and the award-winning Starmap, a 3D experience that let players explore the game’s galaxy right in their browser.

This period allowed for creative experimentation, but also highlighted the need for a more consistent, scalable, and user-centered design approach as the game—and the platform—matured.

This period allowed for creative experimentation, but also highlighted the need for a more consistent, scalable, and user-centered design approach as the game—and the platform—matured.

This period allowed for creative experimentation, but also highlighted the need for a more consistent, scalable, and user-centered design approach as the game—and the platform—matured.

Evolving Design Processes

When I was promoted Director of Product Design, I led the initiative to standardize our workflows and build scalable foundations, in close collaboration with the management team. These efforts fostered alignment, increased efficiency, and empowered designers to deliver consistently high-quality work across our embedded product teams.

Project Discovery

Stakeholder alignment, scope definition, user story creation….

Project Discovery

Stakeholder alignment, scope definition, user story creation….

Project Discovery

Stakeholder alignment, scope definition, user story creation….

Collaborative Workflows

Weekly design critiques, open office hours, and structured stakeholder validation

Collaborative Workflows

Weekly design critiques, open office hours, and structured stakeholder validation

Collaborative Workflows

Weekly design critiques, open office hours, and structured stakeholder validation

Competitive Benchmarking

Deep research into how other platforms approach similar UX and product challenges

Competitive Benchmarking

Deep research into how other platforms approach similar UX and product challenges

Competitive Benchmarking

Deep research into how other platforms approach similar UX and product challenges

Community-Centered Research

Active monitoring of Reddit, forums, and social channels, in collaboration with community teams

Community-Centered Research

Active monitoring of Reddit, forums, and social channels, in collaboration with community teams

Community-Centered Research

Active monitoring of Reddit, forums, and social channels, in collaboration with community teams

Branding & Design System

Multi-brand component libraries, shared design tokens, and tight design/dev collaboration

Branding & Design System

Multi-brand component libraries, shared design tokens, and tight design/dev collaboration

Branding & Design System

Multi-brand component libraries, shared design tokens, and tight design/dev collaboration

Prototyping & Dev Handoff

High-fidelity wireframes, mockups, and clickable prototypes

Prototyping & Dev Handoff

High-fidelity wireframes, mockups, and clickable prototypes

Prototyping & Dev Handoff

High-fidelity wireframes, mockups, and clickable prototypes

Complex Challenges:
Building While Scaling

As the platform grew, I focused on scaling design across our fragmented ecosystem. I worked closely with key stakeholders to define a unified brand and user experience, while the design team and I developed early proofs of concept to validate ideas and anticipate implementation challenges.


Defining a clear vision was challenging amid ongoing feature requests and real-time user feedback. Balancing short-term needs with long-term goals required constant dialogue and iteration as we pushed live updates.

Star Citizen players at CitizenCon in Manchester, 2024.

Star Citizen players at CitizenCon in Manchester, 2024.

2022–2025

2022–2025

2022–2025

Toward a Unified Platform Experience

To better support both new and returning players, we aimed to create a clearer, more cohesive user experience that could evolve alongside the game's growing complexity. This required refining the sitemap and navigation, establishing consistent brand guidelines, implementing a unified multi-brand design system, and defining shared UX patterns across teams.

✌🏻

This section highlights both my direct design contributions and the achievements of the talented designers I led in my capacity as Design Director.

This section highlights both my direct design contributions and the achievements of the talented designers I led in my capacity as Design Director.

This section highlights both my direct design contributions and the achievements of the talented designers I led in my capacity as Design Director.

Game Launcher

Once players are in our ecosystem, the game launcher becomes their primary interface to launch and update the game. As a standalone desktop application, it serves as the final touchpoint in our digital platform, integrating login, patching, news, and onboarding in one cohesive experience.

Game Launcher

Once players are in our ecosystem, the game launcher becomes their primary interface to launch and update the game. As a standalone desktop application, it serves as the final touchpoint in our digital platform, integrating login, patching, news, and onboarding in one cohesive experience.

Game Launcher

Once players are in our ecosystem, the game launcher becomes their primary interface to launch and update the game. As a standalone desktop application, it serves as the final touchpoint in our digital platform, integrating login, patching, news, and onboarding in one cohesive experience.

Expanding Audience Reach

As the game evolved and became more accessible, we expanded our design approach to better serve newcomers.


I participated in customer journey mapping and led design efforts around our evolving eCommerce flow:

  • A simplified onboarding path and pre-built game packages

  • A modernized store experience tailored to returning players

  • Promotional campaign pages featuring custom visual branding per ship or manufacturer

We achieved a balance between preserving Star Citizen’s lore-rich, immersive identity while creating a more intuitive and welcoming experience for first-time users.

Conclusion

Designing for Star Citizen over a decade taught me how to navigate long-term, complex, and evolving digital ecosystems, always balancing user needs with business objectives. I learned to build a web platform that adapts, scales, and empowers cross-functional teams while fostering a culture of creativity and operational rigor. I nurtured a passion for leading innovation, driving progress both in the design process and in the products we delivered.

Designing for Star Citizen over a decade taught me how to navigate long-term, complex, and evolving digital ecosystems, always balancing user needs with business objectives. I learned to build a web platform that adapts, scales, and empowers cross-functional teams while fostering a culture of creativity and operational rigor. I nurtured a passion for leading innovation, driving progress both in the design process and in the products we delivered.

Designing for Star Citizen over a decade taught me how to navigate long-term, complex, and evolving digital ecosystems, always balancing user needs with business objectives. I learned to build a web platform that adapts, scales, and empowers cross-functional teams while fostering a culture of creativity and operational rigor. I nurtured a passion for leading innovation, driving progress both in the design process and in the products we delivered.